Error Handling in Golang vs JavaScript - My Thoughts
Golang is one of the most loved programming languages and relatively easy to learn. However, its error-handling pattern has sparked significant debate among developers. Unlike many other languages, Go does not throw errors and let the caller or other functions in the call stack deal with them. Instead, errors in Go are treated as actual values and are returned from functions alongside their primary return value. This means you have to handle errors immediately when calling the functions.
Here’s a typical example of error handling in Go:
The simplicity of Go’s error handling lies in its explicit nature: you must handle the error right away. This ensures no error is accidentally ignored.
Error Handling in JavaScript
In contrast, JavaScript typically handles errors using try-catch
. Errors can be thrown and propagated up the call stack, which can be caught later or handled by a global error handler. For example:
This works well, but it has some drawbacks:
- You need to remember to wrap risky operations in
try-catch
. - Passing stack traces and context can be tricky without additional tooling.
Adopting Golang’s Pattern in JavaScript
Interestingly, many JavaScript developers have started using Golang’s error-handling style by returning [error, value]
tuples. Here’s how this looks:
This approach ensures errors are always handled immediately, just like in Go.
Handling Asynchronous Code
In JavaScript, asynchronous code adds complexity. A Promise
-based function might look like this:
If you want to adopt the [error, value]
pattern for async functions, you can use a utility function:
This keeps the error-handling logic consistent, but as the complexity of async operations grows, the try-catch
approach may feel cleaner.
My Take
For me, the [error, value]
pattern works well for pure and simple utility functions, where it ensures I always handle errors. For example:
However, for asynchronous and more complex functions, I still lean toward try-catch
and global error handling to avoid cluttering the codebase with repetitive error checks.
Striking a Balance
To balance both approaches, I use Golang’s style for synchronous utility functions and stick to try-catch
for complex or async logic. Additionally, I leverage global error handlers for critical errors, ensuring they’re logged and tracked without overwhelming my code.
Ultimately, error handling is about consistency and what fits best for your team and project. For now, I’ll keep experimenting with these patterns and refine my approach as I go.